View Full Version : Mentus, Bodrus, and Spiritus
Sunblaze
04-21-2002, 05:31 PM
I've always wondered about those trainers for first time I played. They use to be called Mind, Body, and Spirit master in the past what I got from my research. I was told that Mentus and Spiritus trains with the spirit bar. If that is true, why have Mentus. What separates him from the other trainers in that building? I keep on thinking that Bodrus, the body master, focuses his training on the use of the health bar, Spiritus, the Spirit master, focues on the uses of the spirit bar, and Mentus, the Mind master, focuses on uses of the balance bar. Also, I think the three bars are called the Body, Mind, and Spirit bar by the GM's of the game.
Sorry for the gibberish here, but I've been hoping to find a trainer that off sets the balance lost that I get from training with Bodrus and I think Mentus is the trainer that does it. I really don't think Bodrus has any balance training on him, because people find out they lose balance from him. Bodrus does work mostly on keeping your health bar full while Spiritus works mostly on keeping your spirit bar full. It does make sense to me having Mentus helping a person keep their balance bar full with the other trainers doing the other bars.
So far, I can't find anybody doing a study on all three trainers on the net.
Hidden
04-21-2002, 06:09 PM
Trust me, Spirtus doesn't do jack to keep your spirit bar up :) The only trainer that does that is Respia. I have over 600 spirtus ranks, and some second circle healers recover their spirit and keep it up better than me. Spirtus contains a good part of Faustus, and thus actually makes it harder on you to keep your spirit and health up while healing.
People have actually done studies on the effectiveness of the trainers, but they're not publicized much as almost anyone can give you a breakdown of what they do:
Bodrus: Trains your accuracy, damage, "body", balance, balance regeneration, defense, and health. It doesn't seem like he gives balance since you get less swings after training him, but he actually does, as has been proven by fighters who have trained with him and observed their swengus message go up. "Body" is the mystery-element of Bodrus, also contained in Evus. It does nothing right now, just a placeholder for some skill to come.
Spirtus: Trains your healing speed, spirit capacity, spirit regeneration, "spirit", and health. Same deal with regeneration as Bodrus. It goes up, but it's balanced out by increased capacity and usage. The reason it's like this is that if the Big 3 trainers were perfectly balanced, a healer has to visit the healer hall at some point to get stronger, and a Mystic can't become a strong fighter. The "spirit" stat increases the rate at which you receive healing energy from a healer, by increasing their faustus and respia while healing you. They heal you 80 faustus faster for every 100 spirtus you have, with no additional spirit drainage. The downside, of course, is a health. By the time I've trained all the Spirtus I eventually want to, I'll be a vampire. The bane of newbie healers. They will literally drop dead when their moonstone touches me ;)
Mentus: It isn't really known exactly what Mentus does, but judging by the people with ledgers in Mentus (like Mirth), not damn much. Some say he makes your sunstone laster and makes you more lucky at gambling, but the only absolutely proven thing is that 10 ranks makes you immune to deadly poppies.
Himitsu
04-21-2002, 06:44 PM
Originally posted by Sunblaze
Sorry for the gibberish here, but I've been hoping to find a trainer that off sets the balance lost that I get from training with Bodrus and I think Mentus is the trainer that does it. I really don't think Bodrus has any balance training on him, because people find out they lose balance from him. Bodrus does work mostly on keeping your health bar full while Spiritus works mostly on keeping your spirit bar full. It does make sense to me having Mentus helping a person keep their balance bar full with the other trainers doing the other bars.
The three bars are health (top), balance (middle), and spirit/mind/essence (bottom).
Mentus has absolutely no effect on balance and I believe it benefits every mystic skill. It may help other skills in other professions but I am not sure at all about this and there is no real way to test it. If you're a mystic, getting at least 100 is a good idea but for everyone else, I don't think it's necessary.
I have 100 Bodrus and 100 Mentus and the Mentus didn't have any change on my balance situation.
Sunblaze
04-21-2002, 08:09 PM
I feel like I want to complain to the GM's on screwing up Bodrus to the point that he isn't useful as an fighter trainer, because of the balance lost from him. Maybe on the next GM visit in the fairgrounds, I can ask the GM about adding a balance trainer to three general trainers. Or have someone suggest that for me. I really like to become a fighting healer, so I can help people when creatures are about instead of having to duck and hide from them. [:(] I feel like a bad healer when I have to run for my life which leaves them to become even more fallen.
Some strange reason I'm finding out that higgrus give me more attack power lately, because I'm hitting large vermine to red lately which never happened before I made it 40 ranks from him.
If there is a balance trainer out there, then I like to meet him/her. :( Or annoy a GM to point there is one out there.
Althus
04-21-2002, 08:39 PM
It'll never, ever, ever, ever, ever (etc.) happen. Fighting healers were once very common because Bodrus WAS originally good for your balance, and healers could self-heal more easily because Awaria used to be very powerful. This was all before the ripture-war. Fighting healers are a Bad Thing, because if a healer could be as strong as his fighter compatriots, there would be no point in being a fighter. Fighters fight, healers heal, mystics suck, and all.
Right now, it may seem like you can do well on your own because you can hit the things you kill and vanquish, but trust me, it won't last. I thought that way when I was a young healer, but now I'm actually a lot worse off for it. If you continue to try to tag things beyond your ability after you max Bodrus, fighters will be annoyed and less likely to invite you on hunts, which are your lifeblood of coins and experience unless you want to do rescues 24/7, in which case you're best off training Higgrus and Loovma and just chaining the fallens. If you can't stand the thought of not tagging and not hunting, then there's one final option. Train boatloads of Spirtus and Respia. At least 400-500 of each. Then you can tag while standing next to a beast you're rodding on a hunt, if there are less than 10 fighters.
Higgrus does NOT help your fighting abilities, trust me. Otherwise Hunter (Higgrus ledger) would be a pretty kickass fighter. It's likely that you're just feeling the placebo effect. Since you want to be a better fighter, and you're training Higgrus, you assume that you're doing better, when really you're just only seeing your tough hits, or possibly having a streak of luck.
The best way way to survive in tough situations is more Higgrus, Respia, and Spirtus. They'll let you outheal the beasts to some extent but you'll always be dependant on Fighters. If you feel bad running in tough spots and leaving the fighters to die, you shouldn't. A smart fighter will retreat when they get low. It's not prudent to feel sympathy for stupid people getting themselves hurt. :) I've taken to following the general rule that if the fighters are doing something that's likely to get myself and them killed, I sit back and watch, silently, until I feel good and ready to step in and save their butts, or possibly retreat on my own.
Sorry to burst your bubble, hope this helps :)
[Edit: Addendum]
If you think you're going to convince the GMs of ANYTHING like that, stop smoking whatever you're smoking and give it to me :) CL has some of the most immovable GMs there are. They can't be convinced of anything. Ever. Unless they like the idea from the start, that is. If you can figure out a way to make a healer's balance trainer suck enough in the long term, I'm sure they'd like to hear about it :)
[End edit]
Himitsu
04-21-2002, 10:34 PM
Alas, it seems that for long-term survival skills Bodrus isn't the way to go. Myself, if I could untrain without losing my mystic badge, I'd put the 100 Bodrus ranks into Troilus. I really don't think that Bodrus has enabled me to survive longer than without the 100 lessons.
Mystic Conclusion:
Bodrus Sucks
Mystics Rock
Okay, that sounded juvenile but hopefully you get the idea. [:D]
Althus
04-21-2002, 11:01 PM
If you untrained completely, you wouldn't lose your mystic status (you can only lose circles. You're negative first circle right now. Journeymen are zeroth, and the first level of Mystic is 1st circle), but you would lose WAY more ranks than it's worth. If you hate Bodrus enough, you could get rid of your training with him, but it'd cost you 150-200 ranks in other stuff, by my estimation.
Fist of Fluff
04-22-2002, 03:49 AM
I have done some investigation into Bodrus compared to Evus and here is what I came up with.
Bodrus seems to give the same skills as Evus (Atkus/Swengus/Histia/Detha/Darkus), except that the amount of Swengus is about half what Evus would give. An exile named Test did this test for me. He studied 100 Bodrus and watched his Evus message, then studied Swengus until his Evus message went up to 100. A fighter who studies with Evus will gradually lose swings unless he studies Swengus (or Balthus/Regia), so Bodrus would really drop his (or her [;)] ) number of swings.
Praetorius Xar
04-22-2002, 06:17 AM
:eek: Being a hunter (aka. fighting) healer, I have to disagree with Althus.
Fighting healers are *not* bad. :mad:
Fighting healers that act stupidly are worse than bad, they're useless. [:)]
It's all about etiquette!!!
If you're rescuing someone, it's your choice how you do it. Kill all the critters and raise the fallen; or run stuff while cadding them; or chain them to a safe spot; or SS for fighters; etc...
The point is, you're rescuing, *you* choose.
Now if you get invited on a hunt and you run around wildly, ignoring the wounded to get tags in, whining about fighters killing critters before *you* tagged, getting in the way so fighters miss tags... well, that's being rude and deserves bad karma.
But only stupid fighting healers do this, right? [;)]
ooc:
The idea that "You're a healer, so heal!" is valid, but does it have to be followed by "You're not a fighter, so don't fight!"???
Of course not!!!!
The common generalization is Fighters fight, Healers heal, Mystics fall. But as things are now, each character does this in his or her own way. That's why it's fun, it's your char, you play it how you want to! If I take Prae to rescue someone fallen in south forest and a bolok shows up, I kill the bolok and then raise the fallen. If 5 boloks show up, I chain the fallen and run like all heck to a safe spot! Another healer might run the boloks while cadding the fallen from half way across the snell. Another may stand and take hits from the boloks while moonstoning the fallen. Whatever way you find enjoyable is the way to go.
/end rant. [:D]
Praetorius Xar
04-22-2002, 06:37 AM
Originally posted by Althus
The best way way to survive in tough situations is more Higgrus, Respia, and Spirtus.
On this I agree wholeheartedly. Sunblaze, if you want to be able to survive on rescues, these are the best skills to train. Bodrus won't help you all that much.
I *never* bad mouth Bodrus, he's a close friend, but most non-fighters would find 100 ranks better used elsewhere.
---
I promise to never again use as many smileys as I did in that last post. *wink*
Althus
04-22-2002, 07:24 AM
Valid points, all of 'em, Prae. I just find it easiest to ween healers off tagging at a very early age so they don't get too attached to it, if you know what I mean. A sub-300-rank healer can easily earn all their ranks through killing up to maybe 400 if they work hard at it. The change to slaughtering everything you can hit is quite jarring, and generally leaves healers fighting stupid, so to speak, if they're not prepared for it. This is A Bad Thing.
Prae has to realize he has a big advantage being a zo. The natural darkus goes a long way. You can kill things in 2 hits that would take a human healer 4-5 hits. Plus, you specifically train so much self-healing that taking hits from SF creatures isn't really a problem. Not every healer follows this path.
Anyway Sunblaze, your best bet for rescues is to keep a fighter with you. Even very powerful healers sometimes have trouble with SF rescues because of all the creatures. You can't expect to live very long by yourself in such an area. Some healers overcome this with chains. They allow you to move a fallen to a safe area to heal, but they are very expensive. You can also train like Althus suggested, but that kind of training is a long road that you may not be sure you want to go down yet.
Lex
Lundar
04-22-2002, 01:10 PM
Himitsu originally posted:
<I>Alas, it seems that for long-term survival skills Bodrus isn't the way to go. Myself, if I could untrain without losing my mystic badge, I'd put the 100 Bodrus ranks into Troilus. I really don't think that Bodrus has enabled me to survive longer than without the 100 lessons.
Mystic Conclusion:
Bodrus Sucks
Mystics Rock</I>
Bodrus sucks?! How can you even say that, as a self-styled "Warrior Mystic?" I say Troilus is the one that does the sucking. Troilus doesn't help you a whole lot in a combat situation, and it doesn't help you at all when you're dead. Who needs Troilus when you've got a good healer at hand?
Personally, I've maxed out with Bodrus, and don't regret a single rank of it.
-Lundar
Fist of Fluff
04-22-2002, 02:47 PM
100 Bodrus does give about 21 Histia/Higgrus. I don't know if Mystics have any other way of toughening up, but this small amount of Histia is even more than Elenis has!
(I haven't seen Elenis around much lately, so I'll pick on him here ) [:p]
Althus
04-22-2002, 02:56 PM
Actually, Elenis is has about 50 Histia, mostly from Rodnus. FYI :)
And yes, mystics do have a [censored] [censored] for [censored]. They just don't talk about [censored]. Check Thuja's rank tracker for more info.
Fist of Fluff
04-22-2002, 03:56 PM
Hmm... 50 Rodnus gives about 15 Histia, doesn't it?
Sunblaze
04-22-2002, 08:27 PM
Originally posted by Lex
Anyway Sunblaze, your best bet for rescues is to keep a fighter with you. Even very powerful healers sometimes have trouble with SF rescues because of all the creatures. You can't expect to live very long by yourself in such an area. Some healers overcome this with chains. They allow you to move a fallen to a safe area to heal, but they are very expensive. You can also train like Althus suggested, but that kind of training is a long road that you may not be sure you want to go down yet.
Lex
I remember a rescue that I tried to get healers and fighters to help me, but they wouldn't come to help me. I was left with my wits and ended up getting killed. I have gotten better at dodging and staying alive, but I still would have liked to be able to fight off the creatures that are around the fallen.
Also, I remember a time that I came to the highlands to help Helix and ended up getting chased away from him. I ducked into the save cave for awhile and went back to end up getting cornered by two island panthers. Kirth came by to raise me and ended up fallen after he got me up which I had to raise him. Helix was healed by another healer and we ended up running out of the sn'ell. A chain would of made it easier during that rescue, but it can also make it a pain, too. You have to know that chains cost a lot and having them break during a rescue is bad. I won't like to depend to much on a chain during rescues.
There is always the lure method having one person running around having the creatures chase him/her while the other heals. This is also problem, because there are creatures that faster than an exile and kill them off with couple of good hits.
Also, why put hardia as a healer trainer when the trainer is a fighter trainer type. Remember Clan Lords is very open ended allowing different types of characters to be played, so having a fighting healer isn't a bad thing. Also, Fighters got special fighter only items, so healers will never equal a fighter in combat.
GM's can reduce the effectness of Bodrus and let people gain swings slower than normal or have new trainer that can add balance making the road to equal a fighter a slow one that can work.
Kiriel
04-22-2002, 09:04 PM
One tip for running critters, if you have something faster than you chasing you, try to get other things between you and it, like vermine, that are less dangerous.
Originally posted by Sunblaze
I remember a rescue that I tried to get healers and fighters to help me, but they wouldn't come to help me.
Because of the way CL is designed, making friends, making the "right" friends, getting people to help you even if they'd rather not, knowing who to ask for help, and knowing what you are able to do alone if needed are more important as anything you can train ranks in.
If you don't like these things you won't like CL, but for most folks it just takes time. Don't worry if at first it seems like you can never get anyone to help, or you never find anyone to hunt with. It just takes time.
Lex
Althus
04-23-2002, 12:16 AM
Originally posted by Sunblaze
You have to know that chains cost a lot and having them break during a rescue is bad. I won't like to depend to much on a chain during rescues.In the long run, it's a good deal, though. Trust me.There is always the lure method having one person running around having the creatures chase him/her while the other heals. This is also problem, because there are creatures that faster than an exile and kill them off with couple of good hits.In the long run, as well, this works better and better. You may not see these things right now, but you're not going to be a lower-level healer forever. Eventually you'll be strong enough through healer ranks to survive running, and so will your friends.Also, why put hardia as a healer trainer when the trainer is a fighter trainer type. Remember Clan Lords is very open ended allowing different types of characters to be played, so having a fighting healer isn't a bad thing. Also, Fighters got special fighter only items, so healers will never equal a fighter in combat.Don't forget, healers have special healer items too. The Sylphstone ring, the mercurial staff, the purgatory pendant... you'd be surprised at how much fighters whine about us having cooler toys than them :) Hardia is put in for defense, which is okay if you don't like swinging, but enough Hardia can reduce you to 1 or 0 swings, and you wouldn't like that.GM's can reduce the effectness of Bodrus and let people gain swings slower than normal or have new trainer that can add balance making the road to equal a fighter a slow one that can work. In the long run, this would make a healer fighter possible though, which is undesirable. Trust me, this is something that has come up MANY times. You're not the first person with this idea, believe it or not. If a healer can in any way train to equal a fighter, then there's no point in being a fighter, ever. It just doesn't work within the CL class system, which isn't going to change. Ever.
Praetorius Xar
04-23-2002, 05:13 AM
Originally posted by Althus
I just find it easiest to ween healers off tagging at a very early age so they don't get too attached to it, if you know what I mean.
I applaud your reasoning, all newcomers would benefit from knowing this. I just wanted him to know both sides of the story.
In regard to tagging, some groups make it a point to let healers tag stuff they still kill or vanq, if the healers are interested and if the situation warrants it. So it's not necessary for healers to act silly and be a nuisance. Good group dynamics allow everyone to get as much exp as possible.
Praetorius Xar
04-23-2002, 05:32 AM
Prae has to realize he has a big advantage being a zo. The natural darkus goes a long way. You can kill things in 2 hits that would take a human healer 4-5 hits.
Silly, of course I realize the numerous advantages of being a Zo *shameless plug for Zo's*, but it's beside the point. My human, fen and sylvan healers can take out a bolok or artak or 30 vermine etc.. just not in the same manner. I want Sunblaze to know that it's possible to do this, if he really wants to.
Perhaps I should have prefaced my remarks in that post. I'm not sure how much training you have now Sunblaze, but the characters I'm referencing have invested 1 or 2 thousand ranks in these skills. Whatever your current status, and whatever your training in the future, you'll get to be a good rescuer with practice and by using your head.
The other day, my sub-100 rank healer rescued a fighter in SF from an artak and a LV swarm. No Bodrus or Higgy training at all, just smart running and using my head to stay alive.
Plus, you specifically train so much self-healing that taking hits from SF creatures isn't really a problem. Not every healer follows this path.
Well, Sunblaze asked about rescues, and Respia, Spirtus and Higgy are the best rescue skills IMHO. So if he wants to be able to run into a snell and rescue someone with 20 GV and 10 Artaks chasing him, this may be the way to go. I'm sure he'll make a good decision whatever way he chooses.
Praetorius Xar
04-23-2002, 06:28 AM
Originally posted by Sunblaze
Also, why put hardia as a healer trainer when the trainer is a fighter trainer type.
Hardia gives you one more choice in designing your healer character. It may help you be a better healer, it may not. It helps CL have more than just 'cookie-cutter' characters.
Sunblaze
04-23-2002, 06:25 PM
You know this makes me happy that Sega made sure that each class in Phantasy Star Online can solo the game with Hunters good at close range combat, rangers good at long range combat, and forces good at spell combat. Healers and Mystics in Clan Lord has to have a fighter escort to hunt. :eek:
If GM's are worried about having healers and mystics getting as strong as a fighter, then why not cap the training and have the healers and mystics limited to same stats of a fighter that can pass second circle test. When PSO went version 2, Rangers and Hunters got a spell level cap.
Mehan
04-23-2002, 06:33 PM
Originally posted by Praetorius Xar
*shameless plug for Zo's*
The plural of Zo, is Zo. [:D]
Altir
04-23-2002, 08:14 PM
I can't resist... I'm sorry .. but.. it's something I have to reply to!
This is going more and more ooc I see... ;-)
Originally posted by Sunblaze
You know this makes me happy that Sega made sure that each class in Phantasy Star Online can solo the game with Hunters good at close range combat, rangers good at long range combat, and forces good at spell combat. Healers and Mystics in Clan Lord has to have a fighter escort to hunt. :eek:
If GM's are worried about having healers and mystics getting as strong as a fighter, then why not cap the training and have the healers and mystics limited to same stats of a fighter that can pass second circle test. When PSO went version 2, Rangers and Hunters got a spell level cap.
To me, it's obvious. You hit it exactly on the head. CL is about cooperation and role playing (more or less, up to you). YOU make the game. I like the interactions. It's fun to watch too. When I was first in the game, all I did was sit and watch folks in town. I'd be crying so hard from what some folks would do (like laughing to tears).
I was helping a newbie one time and he wanted everything at once. To me it was obvious he was a young fellow, or doing a heck of a job role playing one. This isn't an arcade game or like any other online game. I was trying to tell him to observe, learn, and be patient.... ha! He went "hitting" up everyone for stuff... like i've seen in other online games. It's what I DON'T like about other online games.
This is NOT like any other game where no matter what character you choose you can "solo" the game. I don't want to see this game turn the way of other games. I enjoy the interaction. It's a difficult thing to keep the game balanced. I think they do it fairly well most of the time. You can't please everybody anyhow. I'm sure if you asked the GM's to do anything different, they'll tell you to go play another game. At the same time, I think we do get alot of changes (I've seen alot in my time) and I think we have some hand in guiding the changes as well. At least, that's what I think. [:p]
HWC Altir
Lundar
04-23-2002, 08:30 PM
Originally posted by Sunblaze:
<I>If GM's are worried about having healers and mystics getting as strong as a fighter, then why not cap the training and have the healers and mystics limited to same stats of a fighter that can pass second circle test. When PSO went version 2, Rangers and Hunters got a spell level cap.</I>
Just to clarify, healers and mystics CAN train in a way in which they could theoretically pass the 2nd circle fighter test, though it would probably take them more ranks than it would for a fighter to pass.
-Lundar
Delirium
04-23-2002, 09:50 PM
The plural of Zo, is Zo.
No, no... the Plural of Zo is Zoo.[:p]
Praetorius Xar
04-24-2002, 05:04 AM
Originally posted by Delirium
No, no... the Plural of Zo is Zoo.[:p]
OMG! Del! How could you!?! *grin*
And Mehan, I knew that. I did. Yes. ... I think...
To get back to the point of the thread (ahem), I was on a hunt last night where chaining was a *big* deal. We had skilled chainers among the group, otherwise we would have had to call in for exiles to rescue several times (We had to once anyway, because I got smacked down like a wet bag of rice).
When you get higher up in your skills and training and take part in very challenging group hunts, chaining can save the day. I rarely chain people on regular rescue runs, but on hunts it happens a lot. I break a lot of chains and it is expensive, but in my mind it is more than justified. The fun I have hunting with talented groups of exiles is worth any amount of coins.
Another 2 cents.
Sunblaze
04-24-2002, 06:30 AM
Originally posted by Altir
This is NOT like any other game where no matter what character you choose you can "solo" the game. I don't want to see this game turn the way of other games. I enjoy the interaction. It's a difficult thing to keep the game balanced. I think they do it fairly well most of the time. You can't please everybody anyhow. I'm sure if you asked the GM's to do anything different, they'll tell you to go play another game. At the same time, I think we do get alot of changes (I've seen alot in my time) and I think we have some hand in guiding the changes as well. At least, that's what I think. [:p] [/ooc]
HWC Altir
The problem with clan lord is that it depends on too much on group hunts than solo hunts causing a lot people to sit in town center being bored. [:(]
If you want to go hunting, you have to try getting someone to join you which ends up being useless at times. The rat towers seem to be a bit over the top for newbies at times with the west rat towers getting undine at times and spawns can be big in those towers making it hard place for newbies to hunt there. Even the fields can be dangerous with large vermine popping up in large numbers.
It would be nice to have mystics and healers able to fight at a certain level that they can hunt solo in someplaces while fighters can hunt alone in even more places. Then have areas that are only good for groups. The game is set that mystics and healers have to sit out on a fight making their life a hard one.
Aethelred
04-24-2002, 06:44 AM
Sorry about posting late to this topic (my explanation/rant/bitter-song-of-self-pity is in the OOC section :mad: ) but I figured I would respond to the Bodrus thingiemabob...
Originally I intended to be a fighting healer, so I trained 100 Bodrus fairly early on. Those ranks helped me immensely as a young exile - as Althus noted, a sub-300 rank healer can get ALOT of exp from killing and tagging. that being said, I now conisder my 100 ranks of Bodrus to be the biggest waste of ranks I have - well, next to my one spirtus anyway [:p]
In terms of ranks, it is most definitely NOT a long step from "running around killing stuff for exp" to "anything I can tag, I slobber". As for using Bodrus on rescues, I find it worse than useless there. To be honest, even with 100 Bodrus I can't kill stuff fast enough to be useful for that. With my battlehammer I get 2 swings, with my dagger I get 3 - way to slow to kill anything over an artak. In fact, next to my Proxi, my most useful skill for rescues is the simple fact that I have a boatload of Higgrus (170 or so). At this point I would sell my soul to turn my 100 Bodrus into 100 Eva (or better yet, 100 Proxi).
Just some thoughts...
'red
Althus
04-24-2002, 04:01 PM
WARNING: This post was made by a sick and confused man with about as much composure and sense as a squirrel on crack. This has been your due warning.
A newbie can hunt pretty well solo in the rat towers, actually, as long has he fights smart and runs when necessary. But you're right, people do make less experience alone. That's one of the primary things that goes into an area when the GMs design it. It's their choice. CL is all about choices. Afterall, you chose your profession, your training. It's tough to be a healer, or a mystic for that matter. CL was designed so that 75% of the population would decide to be fighters, 24% healers, and 1% mystics. Healing isn't designed to be as good as fighting, and mysticking isn't designed to be good as either one. But yet, some people find mystics the most fun. They're the exception, and they play mystics. Then there are those that like healing the best. Most of them give it up and become fighters, including the mystic wannabes.
But that's the breaks, and you generally learn 'em in time to reset if it's really a huge issue. That's what Reseteus is there for. If you worked hard at it, with what you knew now, you could catch up with yourself pretty easily. You have the CHOICE to be a fighter, even now, without too much hassle and extra work. Or you could stick with being a healer. CL is about tough choices. If the two classes were equal at fighting, it wouldn't be much of a choice, would it? Given that healers could heal, everybody would be a healer.
Second WARNING: This post was made by a sick and confused man with about as much composure and sense as a squirrel on crack. This has been your due repeat warning.
Konoko
06-07-2002, 06:21 PM
Bodrus: Trains your accuracy, damage, "body", balance, balance regeneration, defense, and health...."Body" is the mystery-element of Bodrus, also contained in Evus. It does nothing right now, just a placeholder for some skill to come.
Do you know anything else about this "Body" element?
Was this placeholder there from the beginning?
Or was it something that happened after they made changes to the other trainers or whatever?
Does this have anything to do with Kretski saying stuff like "I will info Bodrus of your trainings" or whatever?
Does this mysterious "Body" element screw stuff up and make Kretski have to smarten up Evus?
thanks
Konoko
Konoko
06-07-2002, 06:33 PM
Don't forget, healers have special healer items too. The Sylphstone ring, the mercurial staff, the purgatory pendant... you'd be surprised at how much fighters whine about us having cooler toys than them :)
You've got that right! A purg pendant would be way cool. Walking and walking and walking gets way too boring. And it's slow! Just to "poof" to town would be the greatest!
Us fighters have a rough life...
But on the plus side, we've got a cute masseur in the fighter hall so we're almost even... :)
Although I still want both!
Konoko
Konoko
06-07-2002, 06:42 PM
The problem with clan lord is that it depends on too much on group hunts than solo hunts causing a lot people to sit in town center being bored.
I personally don't see this as a problem. But I guess it depends on one's personality and what you want to do. I like the idea of people grouping together, making friends, and then fighting the evil in the lands.
The only thing separating a group hunt and a solo hunt is 1 person! Deep, eh? That's 2 OOC months of library time for ya... :)
If you can't solo something, you just have to find one other person to help ya. Of course this depends on where you want to go.
There are times when I'm in a bad mood and don't want to talk to anyone and stuff. That's when I grab one of my other characters who has only a few friends. I can go and do more solo stuff (he has a different training mix than Konoko). Konoko pretty much requires a healer to be nearby and therefore does very little soloing except in the SF/NWF for coins.
Konoko
Aethelred
06-07-2002, 09:25 PM
OK...to respond to Konoko..
The "body" stat is exactly what Kretski is measuring. frm what I remember from HGM it is an old stat that is no longer used in calculations. What Kretski does is add the mythical "body" stat to your trained skills to give your "true" Evus rank.
Aethelred
06-07-2002, 09:29 PM
Also...to add some other thoughts (since I am too lazy to read through and see if they are appropriate and/or already uttered...)
As konoko hints, working with other characters in a group is one of th eessential elements of a "main" character. It is only when nothing is going on, or when I cannot find anyone to hunt with, that I run my fighter.....and I firmly believe that is the case with many (if not most) other secondary and tertiary characters - excepting of course Althus and his cousins who are all unsocial. [:p]
Konoko
06-07-2002, 09:42 PM
[:D]
Hi Aethelred
I see you and Althus are still bickering! :)
Who's been winning?
My money's on whichever one of you two reply to this post first!
Althus
06-08-2002, 10:46 AM
I'm winning, of course!
Why even ask? ;)
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