View Full Version : New attempt of my website
Hello folks!
As some (few) people know, I had been working on some sort of Clan Lord Guide for some time now...
Well I finally got some time and created my new attempt at http://cl.my-rpg.net ...
I also created a general Clan Lord Message Board there...easily reachable at http://clboard.my-rpg.net
The Content of the guide is almost done...just need to implement it into the current page hee hee.... bah I hate that stupid repeat work. copy...paste...copy...paste...
So much easier with PHP and MySQL :)
Anyway! Please check it out and tell me if you think it has chances to become "alive". I am unsure of the potential...and of the "need" for it.
And, dear ex-clan, any (!) help and suggestions are always welcome. (Alby of course speculates that the people register at board and post flames and stuff there about the site hehe)
Thanks all, and I hope you like this new try :)
Hugs,
Steady Foot
05-15-2002, 07:44 AM
Hi Alby!! Haven't seen you for a while.
Your web site looks great!!
Just finished updating to final version. (for now).
Hi steady :-)
Thanks :)
Hugs,
-Alby
PS: Kiri I am so jealous of your vBulletin board...too bad I couldnt afford it :(
Brune
05-15-2002, 12:18 PM
Great work, Alby!
Your pages are clear and very easy to use, and extremely informative!
(I think your mystic guide is *especially* helpful ;-))))
<wink>
Just so you know, though, pendant training is 50 ranks, not 30...and the mercurial staff let's you burst-heal, but not from a distance, you need to bump an exile to do the burst (which makes walking in a crowd pretty draining).
I am very glad you caught that a merc staff is "sticky", as opposed to a moonstone or a cad.
Your pages would be excellent places to present training approaches for upcoming exiles (for example, what are the different healer philosophies that make one healer add respia, and another to add higgrus?).
It's a lot of work, and it looks good...do more!!
Brune
Alby,
Great site, although I've noticed some mistakes in the fighter items part. A fell blade and gossamer do not cost a piece of metal - just 5,000 coins. And the exact number of ranks of whatever that the fell blade and bloodblade give you are mostly speculation.
I haven't read over all of it yet, but I'd be glad to help out where I can.
Lex
Kiriel
05-15-2002, 01:28 PM
I think it looks great, but I do have some fixes to contribute as well :)
- You suggest under the fighter guide that wannabe fighters train Bodrus. Generally this is a bad idea, as they can train any skill to qualify as a fighter, and Bodrus gives less bang per rank than the fighter trainers they will have access to shortly. Instead, they should consider troilus (as you mentioned), skea, dentir, languages, or pathfinding as excellent starting skills while they are getting ready to sign up for the fighting profession. I think troilus is the best choice, but if someone isn't sure yet whether they want to be a fighter or a healer, they may not want to train troilus, in which case one of the other skills is a good idea, since they'll most likely want some ranks of them soon anyhow.
- Under the healer guide, you might also want to point out that /info is another way to locate an exile in a snell, since if you /info an exile in the snell, you will get information about what they are wearing, whereas if they are not in the snell you won't (this also prevents you from accidentally pushing someone :)
- You may want to include a link to the toggle locating guide on the WoD scrolls when you talk about toggle locating a fallen, for more indepth advice
- I'd be happy to help out with the tailoring guide if you give me some idea what you'd like to cover in there. You could start by noting that the more training in Sartorio you have, the more heavily worn items you can fix and the cheaper fixing is, and that Sartorio is not a capped trainer
- Under the fighter items guide, battlehammers are typically closer to 1k and clubs can be gotten for free in the hut where you choose your race. Might want to add a candy club, oak basher, boomerang, handaxe and main gauche.
- Under fighter trainers, I think the ratio is more like 60%/40% for Swengus (I think the 60% is balthus, but not positive)
- Under trainers for everyone you say Rodnus can be trained with at 3rd circle, but actually it is 4th circle. For the language trainers, my experience is that you need 15 ranks to learn non-native languages, regardless of whether you've chosen a race (my other characters have learned several non-native languages). Also, it seems that Gayle is the advanced pathfinding trainer, not Trillbane (Trillbane supposedly can help us find her). Neither of them has yet been located
I hope these comments are helpful. I think it's a great guide!
Whoa... Input heheh
let it flow...let it flow :)
Thanks all...thanks brune, lex and kiri :)
Many of my notes are outdated, or sometimes only speculation. I
Althus
05-15-2002, 03:06 PM
/action cracks his knuckles and grins.
Alright, I'll start by picking apart bit by bit the things everyone else has said on this thread.
Okay Althus:
1) I have another character that became a healer with 3 ranks.
2) I picked up an orga eye that was dropped by a rage on DI.
3) I believe an oak basher has negative atkus, not negative regia. Although it's very hard to measure the regia effects of ANY item.
Lex
Babajaga
05-16-2002, 04:38 AM
Great resource Alby. Not enough time to comment extensively, just one little note. Link section : It`s red-quill.org now, not .com. The latter has been bought up by "guesswhat". Sigh.
Babajaga
Leogic
05-16-2002, 06:19 AM
Why did someone sell it? :p I got quite a surprise when I went to red-quill.com.
-Allensworth
In the order I did it:
-Babajaga: link has been fixed :)
-Brune: Healer Trainers (pendant training) fixed.
-Lex: Fixed Weapon info.
-Althus: Fixed Weapon info / added five new weapons. Fixed language trainer info. Fixed Sylphstonering info. Fixed Purgatory Pendant info. Fixed metal info. Ignored Orga Eye fix...*aa grins mean*. Fixed Purse info. Fixed Wooden Shield info. Fixed Hardia info. Changed Eva and Evus info, cos I think you
Delirium
05-16-2002, 08:19 AM
Althus said:
Originally posted by Delirium
[B]There would appear to be additional requirements for mystics
I heard that you need 15 GK, but I have no idea if it's true.
Lex
validus
05-16-2002, 09:57 AM
Looks great packed with lots of information that any exile would find very
worthwhile. Answered lots of questions.
The corrections & suggestions from others are also very instructive.
Altir
05-16-2002, 12:39 PM
Fer Brewah, ye top out at 45 ranks, ah seem ta recall. ;-)
Howevah, thar tis ah order ta learnin how ta brew each one. Ah will check me notes 'n see what order ah learnt dem in.
Strangely enuf, ye kin brew em all 'bout 40 ranks, but ye kin still mess up. Aye, ah messed up brewin o' couple o' batches durin me apprenticin days.
Ah wish ta tell me clan 'n friends ah most grateful thankye fer helping me with me brewin hobbies. Ah rarely sell da brew (one o' twice ah raffled off ah keg fer ah few coins). Ah usually give ta someone ah like as ah gift o' ah open durin ah hunt or meetin. Me favorite tis when we hath ah grand newbie hunt (them seem rare nowadays? o' ah just missin em) 'n at da end o' some hard learnin 'n huntin fer da newbie ah open up ah keg. Tis most rewardin da responses ah git from da folks!
Somethin fer ye all ta know, fer any healah 'n mystic (also fer fightahs ifn' them new) ah will pay 20c fer any brewin item ah need. Tis easy fer me ta do da math ifn' ah keep one price. Helps out ta mystics 'n healahs. Ah always will pay me clanmates, up ta ye ifn' ye wish ta contribute it to da clanfund, to ah newbie, o' give it back.
Thankye!
Altir
Mastah Brewah
Aerizith
05-16-2002, 02:22 PM
[QUOTE]Originally posted by Althus
[B]
Althus
05-16-2002, 07:03 PM
Lex:
1) I started a healer character 2 weeks ago. It's 10 ranks. Became a healer before clothing faded.
2) I can only report on what I've seen.
3) It's negative regia. Trust me. That's one thing I'm very sure of. Healers lose balance while wielding one.
Deli: It's a farily recent change, but I'm 100% sure of it.
Leogic: Mystic status has nothing to do with GK, I'm not sure what it is.
Alby: The reason you don't publically give that info away is because a) the stats you have up are wrong, b) whenever someone gets it right they change it, and c) it's against the spirit of the game [:)]
Kiriel
05-17-2002, 10:07 AM
Alby, I'm not good with graphics, but I made the WoD banner that goes on these pages at FlamingText (http://www.flamingtext.com/) so you might want to try that site if nobody volunteers. It's a real easy way to make nice graphics.
Sunblaze
05-17-2002, 10:07 AM
Also, it seems that you don't need any skea for large vermines, rats, and vermines. I found this out when I was hunting with a friend who has no skea at all and she was getting all the skinning on the rodent creatures which was strange to us both. :rolleyes:
And you don't need to be second chamber pathfinder to go into Northwest forest. I got in there at 17 ranks and I'm now at 20 with no access to the second chamber still.[:(] I've been knocking my head in there. *rubs head*
Skea only increases your chance of getting a fur. With my skea, I can recover 20c furs almost every time, but you can still do it if you have 0 skea, it will just only hapen rarely.
It's kind of like luck hitting a creature. Any exile can hit any creature in the game, Atkus just makes it more likely to happen.
With small furs, 1-2 coins, most people can get them with no skea training at all.
Lex
Sunblaze
05-17-2002, 10:56 AM
*laughs* Lex, I already know about the rats and vermines being the 0 skea creatures. :rolleyes: I was amazed that the large vermines and giant vermines were giving the 0 skea character money too by skinning. But, it was in the 4 coin range. I have a log to show this. [:)]
Drablak
05-17-2002, 02:23 PM
Originally posted by Sunblaze
*laughs* Lex, I already know about the rats and vermines being the 0 skea creatures. :rolleyes: I was amazed that the large vermines and giant vermines were giving the 0 skea character money too by skinning. But, it was in the 4 coin range. I have a log to show this. [:)]
Sunblaze, I am not sure if you understood Lex's post. Rats and vermine are not 0 Skea creatures since there are no such thing. Lex explained that skinning has a random component in it. The more Skea you have, the more chances you have of being successful in skinning a creature. But your chances of being successful are also reduced as the value of the fur increases. 1c or 4c furs are easier to skin than more valuable furs.
In clear terms that means that people with 0 Skea will skin 1c furs regularly and may also skin 30c furs, but they will only do so very rarely. I have a character that skinned a 29c creature with 0 Skea, but it happened only once. A character with 50 Skea would be able to skin 29c furs more consistantly.
I hope this helps.
Drablak
Sunblaze
05-17-2002, 03:49 PM
Don't worry, Drablak. Just teasing Lex for restating my post in a different text. [:D] Forgot to edit my post to say creatures instead of naming them. He popped in when I was editing. *laughs* I do like the rolleye graphic. Tried to give a clue that I was lying. [;)]
My post was surpose to say, "Also, it seems that you don't need any skea for creatures to get the coins." I was half asleep when I type that. *laughs* [:D]
Hello again...
thanks for that link Kiri :) I
How could I forget MUSIC!
Instruments and music! Bard stuff...link to bard website.. yes. added to the list :)
-Alby
[QUOTE]Originally posted by Alby
[B]A Guide that explains karma and how it
Update log:
:)
-Lex: did karma guide anyway...maybe you tell me how you find it? :)
-did money guide
-Astrology thing done.
-updated misc. items list (wow that was work)-need your help there as you see.
-Updated weapon graphics
-updated healer item graphics
-proximus and hardia are now there (thanks mehan!! :)))
PS: could you do me pics like these from first and second circle too? Maybe even from Virgil?
-Put a pentagram into mystic guide :) (decoration tweaking I call that! Thats important!)
So that was enough for today.
Hugs,
Alby
Sunblaze
05-18-2002, 02:20 PM
Originally posted by Alby
And as Drablak says, Sunblaze, it does not matter how many skea you have, I think I also wrote "...skea improves (!) your chances of recovering fur..."
Okay...:confused: I got to tell you this Alby, "I already know before this thread was ever created." Jeez. [:(]
And you still have the information about entering northwest forest wrong. You don't need to have access to the second chamber to be able to open NWF. Also, there are times that another pathfinder can help you open up a path by going in first. Then the sparkles may appear allowing or not allowing you to go through.
First, I think the site is great. It's off to a good start. But I'll say a few things about it.
1) Prices for fighter items change often. Not a lot, but sometimes as much as 20%.
2) Some of your pics for items are not loading. If you need pics and don't have them I'll see what I can do to help. Ask me in the lands.
3) Fell blade increases your darkus as well as your atkus. You get more of both as you move farther toward the back of the creature. You get 100% effect when both you and the creature are facing the same direction.
4) Great misc. item page. You need to include a red healing potion and a tykan potion. Ref. # 26 is just called a "gem" I think (not sure).
5) Swengus is not 50% of each balthus and regia. I honestly don't want to say what I believe it is since it may get tweaked like Evus does. Might want to just say it's a mix of the two. Or maybe say "almost equal proportions".
6) Training darkus 1:1 vs. regia isn't necessarily what you need to do. It depends on the person. Also, darkus isn't half as bad on slotter as many things. I think slotter should be addressed separately.
7) Why is rodnus highly recommended? You can go forever and not need it. It just helps sometimes, just like any other skill.
8) 10 ranks of mentus is needed for poppy-immunity.
9) Are you sure it's 10 ranks for humans to learn a language? I heard that rumor once but I think it's wrong.
10) You can also simply say "progress" to Marsh Hermit to get your progress. He is capped at 100 ranks.
11) Someone DOES know for sure who the advanced PF trainer is. But they're not telling ;)
12) You didn't mention Loovma on your chaining guide page.
13) You might also mention the storage facility. 10 coins per item to store, and 10 addition per season.
Hmm. That's all I can think of.
Lex
Sunblaze
05-18-2002, 08:04 PM
The 10 ranks thing is a myth for becoming a fighter. You can actually get there will less than that. I did it with 7 bodrus ranks with a fen character.
Originally posted by Sunblaze
Okay...:confused: I got to tell you this Alby, "I already know before this thread was ever created." Jeez. [:(]
I got to tell you this Sunnnyblaze:
This thread is not here to question your knowledge but to check on errors and possible additions to my guide project. Thanks.
You DO need ten ranks for fighter. Try it again and count it again. You
Sunblaze
05-19-2002, 07:54 AM
[QUOTE]Originally posted by Alby
[B]
You DO need ten ranks for fighter. Try it again and count it again. You
Drablak
05-19-2002, 08:37 AM
Originally posted by Sunblaze
Sorry to tell you this, Alby. But, I was counting my ranks and I did run over to Bodrus to check on my progress after getting my dagger which ended up giving me an extra bodrus rank on top of my seven ranks (the wonderful world of being a newbie character). He did say I had "Much to Learn" when I bump into him at the time. It is false that you need 10 ranks or maybe each race has a different amount of starting "body" that makes each race reach fighter status at different times. You also have to remember that each race has different starting stats, too, which may effect how fast they become a fighter. I did make it in 7 ranks and there is a lot of people that says fighters don't need 10 ranks to become a fighter.
It's true you don't need 10 ranks of Bodrus. You DO need 10 ranks though. Maybe you had 7 ranks of Bodrus and 3 ranks of another trainer. The myth is that you need Bodrus to become a fighter, you don't. Any 10 ranks will do. Most people don't recommend Bodrus at all in fact for a fighter. You'd be better off with 10 ranks in Troilus.
I did check it, and it is true: you DO need 10 ranks (of anything).
Drablak
See Sunny!
aa laughs her ass off
I know I write the truth :) If people believe it or not. I suggest you read carefully next time, because I did not mention any Bodrus...
heads up!
Huggs,
-Alby
Sunblaze
05-19-2002, 11:16 AM
Originally posted by Drablak
It's true you don't need 10 ranks of Bodrus. You DO need 10 ranks though. Maybe you had 7 ranks of Bodrus and 3 ranks of another trainer. The myth is that you need Bodrus to become a fighter, you don't. Any 10 ranks will do. Most people don't recommend Bodrus at all in fact for a fighter. You'd be better off with 10 ranks in Troilus.
I did check it, and it is true: you DO need 10 ranks (of anything).
Drablak
Actually, Bodrus was the only trainer I was using before my character became a fighter. Sorry, Drablak and Alby. But, I did do it in 7 ranks with no other trainer. Believe it or not, but that is what happened and Bodrus didn't say "good to see you" when I checked with him after I got the dagger. Plus, I say that a lot of people say 10 rank to become a fighter is a myth, but I didn't say anything about bodrus. [:(]
Also, I did make it into northwest forest being a first chamber pathfinder which does make me question your guide a lot in relible information. [:(] I can actually show you by going in and out without a problem.
Yes you are right, a recent update outdated that info...
Say sunny...what are you trying to proove here?
Sorry that you question the whole guide because of some out to date info (and that info was only an example...)
However I aint forcing you to use it :)
I am quite sure there are many out there who appreciate the help, even when a given example in the terribly important pf guide is incorrect. Jesus, I hope I wont receive mail bombs because of that.
That you only needed 7 ranks might be either a bug or a specialty of being human... I can
Sunblaze
05-20-2002, 07:28 AM
Also, be nice in your replies. [:(]
Examples are bad, if they aren't true. You may confuse more than to inform.
Also, I ran to fistus each time I gained a rank. At five, he said that I was close. The funny thing is two ranks thing happened when I was trying to access NWF. I was at 15 when I saw the sparkles and two more ranks ended up letting gain access to NWF. Anyways I done Bodrus, because I thought my fen character needed the histia and defense he offered. Fens have bad starting health and I don't want my fighter to fall at the beginning of his life. My healer has the pre-healer ranks in troilus.
One of things I think I done it with 7 is because my fighter lost his clothes which may have done something to how fast it took me to gain fighter status.
Kiriel
05-20-2002, 09:31 AM
[QUOTE]Originally posted by Alby
[B]That you only needed 7 ranks might be either a bug or a specialty of being human... I can
Mehan
05-20-2002, 11:03 AM
Originally posted by Kiriel
Regarding the # of PF to open a path, this varies from person to person, and from storm to storm. When I first learned to open NWF you needed 25 PF to get in. Shortly after that the PF requirements started dropping. I think at one point they might have even been under 10. They rose again, and now it's around 20 again, but it really does vary for different people, and if you keep trying to open it seems to be easier to open than if you just try once.
I have err... like 5 PF, Hermit doesn't even think it's good to see me. I can open NWF, all the farm paths, the path to noids, to mid pass, and all the various PF paths in the EF. Weird, eh? Maybe I'm just talented... [:D]
Sunblaze
05-20-2002, 02:19 PM
Originally posted by Kiriel
That said, I have spent a lot of time with new folks trying to become fighters and this is the first I've heard of 7 ranks. That's very strange. Are you absolutely sure Sunblaze that you didn't get any other ranks? If you talked to the speed trainer person in the library who lets you assign your ranks, she gives you more than one rank at a time, making them impossible to count, so that could explain it. I can't think of any other explanation, although I'm sure someone around here's got a spare character they'd be happy to experiment with to see if they can reproduce it.
I know about the speed trainer character in the library, but I didn't use the character until after I gain fighter status. Also, I was still gaining ranks after I talked to Fistus maybe I did have 3 ranks that was backup. I did put my fighter into deep sleep for days before I ran over to Fistus. I ran to the fighter building and ended up gaining another rank from Bodrus (making it 8 ranks with him). Talked to Evus and ran to Bodrus to check from him. Ended up gaining another rank or two from waiting. Then logged off.
Archemar
05-20-2002, 11:11 PM
about PF title said it all, before i met Marsh Hermit I had train with diggin, I only make two shortcut:
N farms and E farms.
On my first try, i could not open these, but after some try I could, so maybe you must get used to it.
I was never able to make S Farms one (and never really insist)
NF is still block to me (but again i never try at each rank ....)
as for second chamber, i walk there now and then, maybe one day it will open ....
7 ranks ? I have notice more than once that actual rank (wheter scribus or "hand counted") do not match trainer message, and not only in getting the Dagger, but also in getting in the secret place from the suppose-to-be-a-secret-profession.
Archemar.
Originally posted by Sunblaze
Also, be nice in your replies
I am. Sorry you dont interprete it that way. pfff.
Lets take a look at pathfinding.
This is the original guide:
Pathfinding is the skill to find and open paths in the lands of Clanlord. These serve either as shortcuts, but sometimes also as the only way to enter a certain region. Pathfinders, especially "full" ones, who completed training, are in high demand.
It
Lundar
05-21-2002, 08:12 AM
Alby wrote:
> You can see paths a few ranks before you can open them.
Actually, I believe that if you can see a path, with enough work you can also open it.
-Lundar
Gee, I honestly tried that. even for hours once.
did not work for me.
So you cannot really tell if its a fact, can you? :)
Hugs,
Alby
No one really knows the "rules" for pathfinding enough to say anything general about when you can and can't open. And even if you thought you knew the rules it's unstable and unreliable. I can get into the 2nd PF room some storms, then can't get in after the next. Same for some of the NWF-->NF paths and the east NBC path.
There have been cases of people seeing a path and opening it a few ranks later. There have also been cases of people not seeing a path at all, but with no additional training they can see it and eventually open it with repeated visits.
I can say that people with lots of PF seem to need more aspirin than most others.
Lex
Sunblaze
05-21-2002, 10:33 AM
Also, even a "full" pathfinders can't open a path while another "full" pathfinders can. I heard someone with "full" status complain that they learn one path and the another path becomes unlearned.
If there is another hunt for this "uncap" trainer, then I like to join.
Page has been updated.
Lex, can you refresh the cache and check if you see the pictures now please? :-)
Thanks,
Alby
Delirium
05-23-2002, 06:58 AM
Sunblaze -
Once a path is learned, it can be forgotten - particularly if you do not try it often. However, I have not seen any evidence that learning new paths makes you for get old ones. What I suspect is happening is that some exiles try hard to learn a path, learn it, then don't go there for a long time while they concentrate on learning another path. While they are learning the other path, they get "out of practice" with the first, and loose the ability to open it. This is conjecture, but the fact is that I did not see any loss of ability to open McBolie right after I learned WG, although I have lost and re-learned paths.
Sunblaze
05-23-2002, 08:10 AM
Originally posted by Delirium
Sunblaze -
Once a path is learned, it can be forgotten - particularly if you do not try it often. However, I have not seen any evidence that learning new paths makes you for get old ones. What I suspect is happening is that some exiles try hard to learn a path, learn it, then don't go there for a long time while they concentrate on learning another path. While they are learning the other path, they get "out of practice" with the first, and loose the ability to open it. This is conjecture, but the fact is that I did not see any loss of ability to open McBolie right after I learned WG, although I have lost and re-learned paths.
You also is retelling my post in a different context. I have no idea why people do that and it kind of annoying. [:(]
Aerizith
05-23-2002, 12:16 PM
I saw that you had a link to the full pathfinders list, which I always saw as a good ling as it helps knowing who can open paths an whatnot. Since this doesn't have too much to do with my suggestion, I'll continue.
Like the list mentioned above I have always thought that a good list would be of master brewers, master bakers, Master tailors(I don't actually know if this has a limit), those who can make every available potion, ect., since I'm so opposed to npc vendors and think the key to a stable ecconomy comes from buying from fellow exiles. I know that there are others like me and they would be happy to buy from other exiles, and I know other exiles would be happy to sell. I guess that is all
~Aerizith~
Kiriel
05-23-2002, 12:26 PM
I could easily make other lists like the full PFs list, but I suspect most folks don't track people down that much for other skills so much as they just find whoever's convenient. There is no max on tailoring, but perhaps a list of everyone over a certain min level of skill. Do more people think this would be useful?
Aerizith
05-23-2002, 12:52 PM
Since I'm too lazy to register at your board for now
Sunblaze
05-23-2002, 01:51 PM
Originally posted by Kiriel
I could easily make other lists like the full PFs list, but I suspect most folks don't track people down that much for other skills so much as they just find whoever's convenient. There is no max on tailoring, but perhaps a list of everyone over a certain min level of skill. Do more people think this would be useful?
I bet a lot of people would love a list of skea and dentir people with high ranks for money hunts. [:)]
Mehan
05-23-2002, 02:19 PM
Errrr.... Aerizith, some of yours are wrong
Click here to see the list I posted, they're right I think. (http://www.my-rpg.net/cl/xmb/viewthread.php?tid=5)
Aerizith
05-23-2002, 04:25 PM
Cept for 22, 23 and 31(Which I went to another site to find), I know mine are right. Since you have different things for those I'd say you're right Mehan. But your 28 and 29 are wrong, since I've held a Wishbone and seen the instrument it made afterward. A luck bone makes the bone flute. But I guess it would be best for a bard to confirm all this.
~Aerizith~
Mehan
05-23-2002, 04:52 PM
Nope. Sorry :)
My other character has a bone flute, and she's a bard! Imagine that. So lookie, you asked one [;)] . A bone makes a bone flute, a luck bone (pictured on Alby's site) makes a lucky lyra. Ask a Bard, ask me. I know [:)]
There's no such thing as a wishbone harp.
Althus
05-23-2002, 06:58 PM
I'm also bard. Mehan's right.
Lundar
05-24-2002, 07:48 AM
H'loi Alby. I was just looking over your guide, and I noticed that you had the constellations in the wrong order. You've got Eghorus the Rooster and Ma'Taline the Mystic switched places.
Also, just as suggestion, you should try to sprinkle more pictures throughout your guide. More pictures are always better [:D]
-Lundar
Eeeks...thanks lundar.
You sure luminary is wrong there? ...will change it...
More Pictures = more loading time. Will prolly not do that.
How d
Lundar
05-24-2002, 07:16 PM
Replying to:
> You sure luminary is wrong there? ...will change it...
Luminary told you that? She must be getting old :p I'm positive that the order I gave you is the order in which the constellations appear in our sky.
> More Pictures = more loading time. Will prolly not do that.
Fine, suit yourself.
> How d
Please check the order again Lundar, is it correct now?
Thanks,
Alby
This has been done this update:
-Misc. Item Page done now. Thanks, Aerizith and Mehan.
-Astrology fixed. Thanks, Lundar.
-Finally changed to a new theme (Aqua) to make the page different from clanlords.com :)
---------------------------------------------------------------------------------
The current to-do list:
- Instruments and music! Bard stuff...link to bard website.. yes.
-Opening forum thread for training guide (healers, fighters).
(does not make sense...the forum has such a section.)
-A guide that explains more about clothing, how and where to bleach or dye clothing...where to buy it and so on.
(this is one block)
-A Guide explaining Puddleby time (moon, sun...spawn rules), and what the FMOCR is (*gg*) You might also mention the storage facility. 10 coins per item to store, and 10 addition per season. A Guide telling about the little special events like coliseum, FMOCR and whatnot.
(/one block)
-A Guide that explains the clan system of CL.
-A Guide about roleplaying, etiquette, being polite and why...and so on...
-A Guide explaining court system and justice in puddleby, as well as proper application of it.
-Brewing Guide
-Tailoring Guide
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Any help is appreciated. If anyone could write one or more of those guides, it would be great :)
Thanks,
-Alby
Konoko
06-07-2002, 05:21 PM
Wow Alby!
It looks real good! I haven't had a chance to check it out in any detail yet. But I did register for the guide web page and for the forum.
I'll have to check it out after I catch up with all the WoD forum posts...
I'm just reading all the comments now. Everyone's so knowledgeable so this is a great place to ask for suggestions!
Konoko
Konoko
06-07-2002, 05:32 PM
Regarding pathfinding, back before my little vacation in the library, if people had trouble with a path they would try sleeping and then awakening. Supposedly this helped...
I haven't read your site yet but from just reading the comments, below nobody mentioned this. Is this still something to be tried? Or is it useless to do?
Hermit doesn't even think it's good to see me
Mehan! You shouldn't think such things! It's always good to see you! :)
Konoko
Fist of Fluff
06-08-2002, 07:06 AM
There is a one-way path entrance at the south beach of KI. I was able to see the path with 21 ranks with the Hermit and Thuja could get in with 24. I studied more with the Hermit and tried to open the path with 25 ranks and failed. The next time I tried I had 27 ranks and still couldn't do it. I was finally able to open it with 30. Last night, Felicity tried to open the path with 33 pf ranks and couldn't even see the path. I'm starting to really dislike pathfinding.
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