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Kiriel
07-18-2002, 12:45 PM
Some of you may have noticed a new exile thoom named Gazebo in town. Many of you may have wondered why he would choose the name Gazebo. I'm not positive, but I'm pretty sure it's inspired by The Tale of Eric and the Dread Gazebo- a classic tale that you all should read. If you have never heard the story, you can read about it here (http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html).

Nunul
07-18-2002, 12:50 PM
Ya never know...maybe its Joe Williams in Character.
He did afterall have a "gazebo" in his story in the CL handbook...

Kiriel
07-18-2002, 01:26 PM
Did he? I should re-read the handbook, I don't remember that at all! Of course it has been over two years since I looked at it.

Himitsu
07-18-2002, 03:49 PM
From the manual, of course the description has no relation to the Clan Lord I play at all.

******

Del had been in Clan Lord for 20 hours straight. He burned to put his hands around the neck of the programmer who thought it would be cool to have an area with no save points, no resting areas, and no way out. And chock fullof deadly monsters with no treasure. "Bastard," he mumbled.

At least now he saw a sign. A small, wooden sign, with an arrow. "Gazebo," it said, and pointed north.

"Great." Would it be a resting point? An exit? He shook his head. More likely it would be an encounter site -- a place to fight a major monster.

He couldn't fight a major monster. He'd been running away from even minor monsters for the past two hours when he could, fighting -- and burning his precious last resources -- only when he had no other choice.

Ferdo had certainly never been in such dire straits. Del had been playing Clan Lord for six months now, rising rapidly through the ranks of society. He'd been killed before, sure, and set back lots of times. But nothing like what would happen to him if he didn't find his way out soon. If he got killed now he'd revert to the way he was yesterday -- but without all the equipment he had used up over the past 20 hours.

He glared at the sign. It pointed to death.

But it was the first sign of intelligence he'd seen since crossing the Gorge. He couldn't ignore it. Besides, wandering around wasn't getting him anywhere. Even running away, he'd be dead within an hour.

He really had no choice but to follow the sign. He sighed.

He took a few steps north, and saw the woods open into a path. He was on the right track -- even more signs of civilization. But could it be a trap? Maybe he should stick to the woods as he wandered toward the gazebo. It was slower, and might be more dangerous, but... the path worried him.

He shrugged. If the gazebo was dangerous, he was probably dead anyway. At least he could get some sleep.

"It's only a game." He walked up the path.

Konoko
07-19-2002, 12:19 AM
Thanks Kiri!
That's hilarious!

It kind of reminds me of the hidden movie in Summoner for PS2? Anyone seen it?

In the PS2, access the credits and then press the "X" button as the credits are rolling. A movie showing the characters playing Dungeons and Dragons will play.

You can also download it here:
http://ps2.ign.com/articles/082/082150p1.html
It uses the Bink player. There's a link to an OS X carbon Bink player.

I tried to find a QT version of it but no luck.

Konoko