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View Full Version : Folly-folly, Folly-weirdness, and a convention


Blaise
11-23-2003, 08:38 PM
Had a weird experience today that went south from there...

Some people had fallen into the AF tunnel. When I tried to use the Path, I got the "Blaise slips into the darkness" message, but was unable to enter the tunnel (I remained in the darkness). I presume the passage was full.

Since I wasn't any to help the fallen, I went back out into the Undine Cavern to heal others there. About 3 mins into that I suddenly found myself snapped back to the tunnel. That was very odd.

My apologies to Dani and Bob... I hadn't been in AF in years, and forgot where the exit was... I ended up re-entering the tunnel and getting them more fallen. Later I discovered that I no longer can open the exit path, so I would have flattened my nose on the exit anyway.

Fortunately there just happened to be a Healer Convention in town...

Himitsu
11-23-2003, 09:11 PM
About 3 mins into that I suddenly found myself snapped back to the tunnel. That was very odd.

Let me see if I understand you correctly. You were healing in the Undine Cavern and not experiencing lag at all when you were teleported back into the tunnel?

If so, that is a bit beyond weird. :eek: Maybe it's a behavior of the tunnel that was previously unknown? :confused:

Blaise
11-23-2003, 09:31 PM
Let me see if I understand you correctly. You were healing in the Undine Cavern and not experiencing lag at all when you were teleported back into the tunnel?

Exactly. It's like I was committed to the Path when I got the path message, but it wasn't able to fulfill the request for a while until some space opened in the tunnel.

One odd little ripple in the space-time continuum. :confused:

Blaise

Farhope
11-24-2003, 02:48 AM
I had the same experience on the cloud. There is a path south of entrance: it cross the river. There was someone trapped on the other side with many critters there. I couldn't pass. I decided to make the "big tour" around... I was in the snowy area when ... *poof* I ended on the other end of the river.

It's like the paths are magic. They remember that you want pass and that you could pass if there was some room. And when there is some room, the path teleport you on the other side... even if it's some time later. Strange thing... magic thing.

Ann
11-24-2003, 12:08 PM
And when there is some room, the path teleport you on the other side... even if it's some time later. Strange thing... magic thing.

That's an interesting name for "bug". [:)] I'll fix it for v313.

Ann

Steady Foot
11-24-2003, 02:07 PM
That's an interesting name for "bug". [:)] I'll fix it for v313.

Ann

I love the real reason. "BUG" Otherwise I enjoyed this discussion! :cool:

Poesy
11-25-2003, 02:54 PM
Hmm. BUG. Bothersome Universe Glitch? [:D]

--Poesy