View Full Version : a newbie question: how do I use a potion ?
Archemar
02-19-2004, 01:24 AM
Hello,
title says it all, I guess I am still a newbie.
I try to use a potion of energy twice on last valley hunt (for what is POE worth), but I obvioulsy fumble.
how do I use those potions ?
Archemar
Drablak
02-19-2004, 05:24 AM
Since potions are lefthanded items you have two options to use them, but the "/use" won't work.
You must equip it first then you can:
"/useitem left"
or
"/useitem potionofenergy"
Or use a macro like this one (chose a trigger that you like)
"/potion"
{
if @my.left_item != "Potion of Energy"
if @my.left_item != ""
set my_previousitem @my.left_item
end if
"/equip potionofenergy\r"
end if
"/useitem potionofenergy\r"
pause 1
if my_previousitem != ""
"/equip " my_previousitem "\r"
end if
}
Sunoril
02-19-2004, 05:55 PM
Be aware that if you are running from critters when you use a potion, you will be momentarily delayed while you drink it. If they're close, this may be counterproductive. [:)]
Be aware that if you are running from critters when you use a potion, you will be momentarily delayed while you drink it. If they're close, this may be counterproductive. [:)]
That should have been changed some time ago for certain potions, notably potions of energy.
Ann
Sunoril
02-20-2004, 11:44 AM
That should have been changed some time ago for certain potions, notably potions of energy.
Ann
Hm. Don't think it's been that long since I noticed it. Guess I'll have to test it again. :cool:
Sabriel
02-20-2004, 12:59 PM
They don't stop you when you drink them.. Thus making the very useful in places such as sav =)
Martin
03-28-2004, 05:25 AM
FWIW, note that red healing potions (they make some more "raisable" --- or should I say "they improve the raisability"?) can only be used on fighters.
Sunoril
03-28-2004, 06:09 AM
FWIW, note that red healing potions (they make some more "raisable" --- or should I say "they improve the raisability"?) can only be used on fighters.
Hm. I was under the impression that they don't work on healers, which isn't quite the same thing. But then, I've never tested it on a mystic or unprofessioned exile. :cool:
Himitsu
03-28-2004, 11:15 AM
Hm. I was under the impression that they don't work on healers, which isn't quite the same thing. But then, I've never tested it on a mystic or unprofessioned exile. :cool:
That's right. Red Healtion Potions only don't work on healers. They work on everyone else just fine.
Martin
03-28-2004, 08:28 PM
That's right. Red Healtion Potions only don't work on healers. They work on everyone else just fine.
I've heard they work better if you have a lot of health (higgrus/hista). So, if you're mystic or unprofessionned, you cannot have a lot of health, so the potion is not efficient.
Confirm, anyone?
Mjollnir
03-29-2004, 08:52 AM
I've heard they work better if you have a lot of health (higgrus/hista). So, if you're mystic or unprofessionned, you cannot have a lot of health, so the potion is not efficient.
Confirm, anyone?
Yes i can confirm that the more hista you have the more effective a red healing potion will be on you.
RHPs add a % of your hista onto you "negative health" that you have when fallen, what the actual % is i dont know ive heard lots of numbers bandied about, everywhere between 10% and 25%.
Sunoril
03-29-2004, 10:59 AM
Yes i can confirm that the more hista you have the more effective a red healing potion will be on you.
RHPs add a % of your hista onto you "negative health" that you have when fallen, what the actual % is i dont know ive heard lots of numbers bandied about, everywhere between 10% and 25%.
Let's say you have an unprofessioned exile with 30 health, and a fighter with 300 health. Say they both have -100 in "negative health". If the rhp restores 10% of that, the exile gets to -97, and the fighter to -70, so in that sense, the rhp is more effective on the fighter. But if the exile is at -10 "negative health", he goes to -7 - the percentage change in "negative health" in both cases is the same, so the "efficiency" of the rhp is the same. IOW, the efficiency depends not only on the maximum health of the patient, but also on how fallen he is.
Drablak
03-29-2004, 07:27 PM
Not really, the effect is the same in terms of negative health healed. The difference in your second example is that the fighter (if he was also at -10) would be raised by drinking the rhp while the other exile would still be fallen.
Mjollnir
03-30-2004, 12:22 AM
Let's say you have an unprofessioned exile with 30 health, and a fighter with 300 health. Say they both have -100 in "negative health". If the rhp restores 10% of that, the exile gets to -97, and the fighter to -70, so in that sense, the rhp is more effective on the fighter. But if the exile is at -10 "negative health", he goes to -7 - the percentage change in "negative health" in both cases is the same, so the "efficiency" of the rhp is the same. IOW, the efficiency depends not only on the maximum health of the patient, but also on how fallen he is.
The effieciency remains the same but the effect differs.
For a given amount of health the potion will always heal the same % no matter how fallen they are, but how effective it will be is dependant on how fallen they are but how efficient it is doesnt affect how much work it actually does.
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