View Full Version : Luminescent Culture
Jeanne
12-09-2001, 10:24 AM
Coriakin analyzed the two potions that Fat Alice sells and one of them turns out to the a Luminescent Culture which I can learn. Considering the only other potion I can make is the Potion of Energy, I am interested in learning another. Yet I don't know what this potion does and I don't want to waste the training on something that will never be used.
Coriakin said that it gives someone the Lyfe disease if they drink the potion but I don't understand why that would be a potion. It doesn't seem to have any purpose and why would anyone drink it with such a horrible consequence is a mystery to me. :confused:
If anyone has any information, I'd love to hear more about this potion.
Konoko
12-09-2001, 10:28 AM
There must be a reason that one would want to become a creature?
I've never been to the island fat alice is on but perhaps there are areas where you must be this creature?
Are there advantages to being a creature?
See further at night?
Stronger?
Better defense?
More atkus/balthus?
More histia?
Or something?
Konoko
Himitsu
12-09-2001, 11:56 AM
What I heard is that you lose 20% of all of your ranks in the day time while keeping your original slaughter level and only get them back at night when you're in furry form. You also seem to have gas which really smells bad. I don't think there is any positive aspect of having the Lyfe disease.
I just can't believe I went through such troubles of getting an alchemy bowl so I could learn how to make the Potion of Energy and the Luminescent Culture. I'll stick with mystic trainers instead. :rolleyes:
Delirium
12-09-2001, 12:21 PM
One of the gods (HGM) said they wanted a strong consequence for hunting on KI/UI. Basicly, they seem to want to keep all but those who are out of the library all the time AND have been in the lands for many years off of the island.:mad:
There is no advantage to being a lyfe in the traditional sense of what an advantage is. You are not stronger at night. In fact, you're weaker just about all the time. The salve that turns you into a lyfe is probably just a RP tool similar to skin dyes, bitter berries, etc.
Lex
Konoko
12-09-2001, 02:05 PM
So do the lyfes who become lyfes from being killed on the island or whatever make fun of and laugh at the lyfes who become lyfes from the potion?
I would think that the potion-takers are just want-to-bes and the real, true lyfes can make fun of them.
That'd be pretty funny!
Ahh - the fun and exciting life it would be... :)
Sargon and the rest of all those sylvans would definitely have to be careful! ;)
Konoko
Sargon
12-09-2001, 02:22 PM
Having a lyfe disease sounds as useful as being eaten by a drake - yet half of our halfling population seemed to be willing to being eaten by Gerag. As a healer this puzzles me even more, but hey, to each their own... (or YMMV as Althus would say)
Sargon
Delirium
12-09-2001, 02:41 PM
Wasn't Gerag offering a gift to halflings who would be eaten?
With Lyfe - you have to pay 10k+ coins to get cured - there is absolutely no gain. Has anyone gotten the ward offered in F.A's hut? Does that prevent you from getting it?
Sargon
12-09-2001, 02:58 PM
Please forgive my ignorange, but... "I give you [whatever] if I can eat you" sounds a bit stupid to me. I would assume I'm DEAD after being eaten!? At least life in the tummy of a drake doesn't sound like fun to me. (YMMV :) So if [whatever] is something different than "a nice funeral with lots of flowers, good music and a lot to drink/eat (we better not investigate food-type further...)", I don't see an advantage here.. YMMV :)
Besides I saw some people in town who wanted to go to UI in order to get the lyfe disease. Having this idea sounds like a (mental) defect of its own already, but... *drumbeat*.... YMMV! :)
Sargon
/action runs back to the library, snuggles up to his love, kisses her on the cheek and slowly closes his eyes.
Delirium
12-09-2001, 03:17 PM
Sargon, from what I have seen in the lands, true death is very very rare. Gerag eats someone - well we have strong healers who can bring back nearly all fallens, and at worst, one can just depart and return. Who is to say Gerag's gift was not worth a depart? Lyfe, on the other hand, costs more than all the coins I have ever had to cure! Many risk departs all the time to get coins.
Althus
12-10-2001, 10:46 AM
You've almost got it, Deli. Death is NONEXISTANT here.
Anybody who tells you they're dead is just being a silly bugger, no exceptions. Poor West must be getting kinda stuffy under all of that dirt in Eastwood. Probably the result of an April Fool's gag gone wrong.
Nunul
12-10-2001, 11:49 AM
Althus, you silly bugger you.
How quickly you forget the certain instances where exiles have been so far gone that they were unable to depart. (Indeed from where they fell. Having their remains brought back to "civilization" usually, if not always has given back the ability or strength of spirit to depart).
Not just IC mind you, but also OOC...
-Windy Dorf's Cousin
Althus
12-10-2001, 03:21 PM
It is questionable whether or not Tenebrion's private chambers are "in the islands" or not, possibly they are in another dimension altogether. I believe you refer to Cradlesong, and if I am correct, let me remind you that he never at any point was DEAD. He was fallen, sure, and being fallen with no way to depart sucks, but he wasn't DEAD. Death is a whole 'nother thing, that we don't have to deal with.
(Yes, I know, semantics. But important ones!)
Sargon
12-11-2001, 12:27 AM
Calling sir West a "silly bugger" is rather disrespectful, to put it mildly. I suggest not to mention these words when you're near sir Sleipnir...
May I also remind you that very fallen exiles sometimes are 'perilously near death'. Since many exiles were PND and none of them died in the end, I would doubt the 'perilously' here, but I wouldn't bet on the 'death' part...
Yeah so "true death" _probably_ doesn't exist in CL. So what? IC it surely does exist - well, if you play along with it. (that's why it's IC and not game mechanics) If some halfling would have really sacrificed hirself to Gerag with the danger that the char would _really_ be dead... wow! that sounds like a great idea to me! Now Sargon surely won't let himself being eaten by a dumb drake, but that doesn't mean he's immortal (in an ic sense, grr! :) Oh, and whoever calls sir West a silly bugger is a silly bugger. (although I'm not quite sure what the term 'bugger' means - hope it's nothing too personal, Althus! :)
Sargon
Althus
12-11-2001, 06:19 AM
Death does not exist in Puddleby IC world-wise either. For the time being. Ask Minx about it some time. And I have every right to call West a silly bugger, he was after all a Red Quill :D
Sargon
12-11-2001, 07:42 AM
Hi
(1) Well, so death doesn't exist for _Althus_. That doesn't mean it doesn't exist for the rest of Puddleby. If HWC Althus decides to '/action stumbles and hits his head on a sharp stone which kills him.' and you no longer connect to CL as Althus, Sargon considers him as dead - whether the action box is blue, red, pink, yellow, green or whatever. Of course an ic-death would be more authentic and/or interesting if there was some story attached to it. But that requires a lot of time. I don't know a whole lot about the story of sir West, but I'm sure it was a great one - too bad I wasn't in the lands back then... So maybe you shouldn't pick up the stumbling-over-a-stone idea. :)
(2)
I'm not sure I understand you correctly here, but it seems to me you're not a big fan of RQ. :) [ic or ooc or both?] Personally I think they're a wonderful group because it's likely that they react in a very IC-ish way, almost no matter what. I think this is a great skill and I wish I'd be better in this as well..
Hee.. it seems I managed to switch the subject of yet another thread - this time even the overall group-description! [Yeah, that's a habit of not only Sargon but also his clicker. ;) I'm sorry for that! :)]
Sargon (and his clicker)
Delirium
12-11-2001, 09:47 AM
OOC Warning:
I agree with Sargon's clicker here. CL is a role-playing game, and there are limits to what can be done within the game mechanics. I see CL like an on-line LARP. In a LARP, there are limits to what you can do - you can't have a fireball explode, for example. In CL the limits are a bit different, but there are still limit there that would not exist in a "real" fantasy world.[;)]
The GM's have given us action and naration to help us over come these limits. I'm sure there is diversity of oppinion amoung the GMs as well as the players as to how these boxes should be used, but things like Sir West's grave and Tessa getting the Separ convince me that at least some of the GM's recognize roll-playing as a good, fun thing, to be rewarded when it is done well. The boxes are simply another tool we are given in the game that are to be used, but not abused. The creative use of these boxes seems to drive those who view CL as a multiplayer video game crazy.
End OOC Warning:
Konoko
12-11-2001, 11:42 AM
What's LARP?
Lilly
12-11-2001, 01:05 PM
LARP stands for "Live Action Role Playing". Basically, its a pencil and paper role playing game taken to the point where whatever you personally do, is what your character does. If you get up to go to the bathroom, then your character just got up to go to the bathroom as well, if you sneeze, they sneeze, etc.
There are several very notorious LARPing games out there, such as Vampire the Masquerade and White Wolf...but the only one I can personally suggest trying is "Paranoia" a game made in the 80s where the entire purpose is to cause horrible deaths to every other person in your party, without them finding out it was you. You gain a level by actually managing to survive an adventure, which is so rare you are cloned several times to help your character last more then 5 minutes. its a hoot!
Delirium
12-11-2001, 01:39 PM
Actually, paranoia started out as a pencil and paper RPG, like D&D. I've seen LARP games range from acting out pencil and paper games (complete with dice rolling) to what is basicly improvisational theatre where everyone participates.
Sargon
12-11-2001, 01:42 PM
Lilly wrote:
"Paranoia" a game made in the 80s where the entire purpose is to cause horrible deaths to every other person in your party, without them finding out it was you.
I assume I couldn't play a pacifist healer there, huh? :) I surely hope CL will never become like that!!! *giggles* What a thought! :) Seriously, I can imagine it's fun, it just wouldn't be something for me.
Sargon (still scared a lil ;)
Althus
12-11-2001, 02:11 PM
OOC, I have a pretty high opinion of RQ, even if I don't like all their work.
IC, Althus likes some of them (Kira, for example) and dislikes others (Babajaga)
IC, death does not exist in the Isles. This has been confirmed by the GMs through Minx. There are no severe consequences. Just because Sargon believed Althus was dead after skewering his head on a pointy rock doesn't make him actually-dead. He will never actually-die while in the magical fields of the Lok'Grotons, and if I want to quit, he'll just retire permanently to the lib or go on a hermitage.
Kirth Gersen
12-11-2001, 11:32 PM
OOC POSTING
There are several very notorious LARPing games out there,
I fondly remember the extremely thrilling experience of playing the game "Killer" (Published by Steve Jackson Games) in the early 1980s. High-point in one memorable adventure was me hiring a few friends to be my payed assassins, we got on a 1 hour train ride, went to the school where my target was... One of my assassins went into the class-room in the middle of the lesson, shot him with an empty water pistol, went out. Very cool when you are 15 years old. ;-)
After that killing I was beat up on the way back to the train! Being a punk was being easy target in those times.
Enough of this nostalgia! ;-)
/Andreas
END OOC POSTING
I am very sorry for the above delusional ramblings.
/Kirth
Sargon
12-12-2001, 12:16 AM
Sheesh Althus! You don't listen to me! :) And if all GMs '/thinkto sargon death does not exist, you silly head!' it still would exist _FOR ME_ (did I emphasize it enough this time? ;). I'm aware that the game mechanics don't support this, but we're not necessarily limited to game mechanics. Some want to be limited to game mechanics, some don't. I'm not saying one is better than the other. Obviously we two (HWC Althus, HWC Sargon) don't play the game in the same way, no biggie!
Of course it needs some kind of cooperation when not seeing the game mechanics as 'hard limits'. Example:
Althus: /action falls down, hits his head on a pointy stone and dies.
Sargon: /thinkto Makhno Meow!
Sargon: You silly head, Althus! That was just a red action box! You're still alive!
That would be an example of no cooperation. It doesn't need cooperation when you play 'only' within the game mechanics.
Or imagine that the clicker of sir West would have connected again with the character 'West' while exiles were attending his funeral... doesn't work w/o cooperation.
Having said that I have to admit I'm _far far far_ away from playing the game always like that. But I'm trying to work on that. :)
Sargon (well, mainly his clicker)
Sargon
12-12-2001, 12:18 AM
Gah, the last post was from me. That silly forum didn't cooperate with me! (ok, I forgot to login first...)
Althus
12-12-2001, 03:17 PM
That's fine. I'll just assume Sargon is delusional. To me, disagreeing with player stories is just fine, but anything in the game-world is absolute fact. You can RP that you don't believe it, but it's still true.
Delirium
12-13-2001, 08:32 AM
OOC
To me, disagreeing with player stories is just fine, but anything in the game-world is absolute fact. You can RP that you don't believe it, but it's still true.
Lets see....
The CL player's manual states that there is real death on the mainland in the game-world.
Sir West's grave is in the game-world.
Qual-GM treated Tessa's "player story" as "absolute fact."
You can RP you don't believe in these things, but they are still true.
We'll just assume Althus is delusional.[;)]
Sargon
12-13-2001, 09:35 AM
OOC:
I'm not sure whether our opinion (at least Delirium's and mine in this thread) and Althus' opinion are similar and we're just picking on details, or there's a big difference..
Let me try to shed some light on this from a different angle:
(a) Character takes blue/red boxes as real
This style of play works when you interact with people who also play with this style. If you interact with styles (b) and (c), you are in trouble. Ie if someone makes a silly jokes and '/action kills you.' you'd have to be dead and that's it. I guess no-one is playing with this style. (or he/she/it won't get old...)
(b) Character takes blue boxes as real and red boxes as unreal
This style of play works when you interact with people playing with the same style. The /action boxes may be used for emotions maybe but nothing more. Maybe HWC Althus plays his characters with this style, I'm not sure.
(c) Character takes blue boxes as real and red boxes as real or unreal
Whether a red box is taken as real or unreal is a decision of the PWC and is done on a case-by-case basis. 'Dumb' red boxes would be taken as unreal and ignored by the character, ie '/action flies to Noth and destroys the whole island with his super-duper-cannon.' 'Intelligent' red boxes would be taken as real and not ignored by the character, ie '/action equips a knife and threatens you.'
I'm not happy with the words 'dumb' and 'intelligent' here .. a property of an 'intelligent' red box should be, that it gives the other a possibility to 'react' somehow. In this sense a red box saying 'Sargon kills Althus.' would be considered dumb, since it doesn't give Althus a chance to react. (apart from the falling style *giggles*) Another example of a 'dumb' red box would be '/action Sargon burns down the tree.', since everyone can see that the tree is still there and not burned down at all.
So, 'intelligent' red boxes should:
(1) give the partner a chance to react somehow
(2) shouldn't be invalidated immediately by the server/history/game mechanics
Now, sir West's grave is a funny case... in a way it contratics the Puddleby reality because - as Althus said - we're protected from death somehow and the worst that can happen is that we're fallen. (may be healable by the moonstone and in worst case /depart [and Cradlesong may be an even more special case *smiles*]) But I think this contratiction is a minor point in this plot here. Of course if the character West would clan again, the contratiction would be much stronger and the whole story would fall apart. But there was a whole story around the death of sir West where many (I assume) characters were involved and the players played along the story. [I'm sure it was not a '/action sirWest falls down dead for no apparent reason.' ;)] So in this case I would say that the minor contratiction is very well worth the overall story about sir West and his death.
Hm.. I hope I made some sense. As I said before, I'm not sure how much Althus disagrees with Delirium/Sargon here. Maybe you can shed some light on this, Althus? If you don't want to discuss this issue further, that's ok too. Just lemme know. :)
HWC Sargon
Sargon
12-13-2001, 09:39 AM
Ack! I was logged in as Sargon when I wrote the last post! Really!!! I got distracted (darn work! :) and then prolly cookie-timeout hit me straight in the face. (or was it a tangleberry pie?) Sorry Kiri!!! :) /action looks at Kiri with doggie eyes. :)
Sargon
Althus
12-13-2001, 02:00 PM
Sargon, I play by ruleset C, BUT I have a very, very stringent definition of "intelligent" action boxes. I consider maybe 50% of the action-boxes by even the best make-believe RPers to be false because they simply don't agree with my view of how the world works. For example: When I saw Naamah and Lacrima "fighting" outside the Nox Sorora chapterhouse's remains, I dismissed that as two idiots holding bloodblades and looking angry.
Delirium, a few points:
* why does it matter that there is death on the mainland? That's not part of the gameworld... yet, and anyways, West didn't "die" there.
* A grave is not necessarily absolute proof of death
* Tessa's story wasn't unrealistic as a lot of player-stories are. I said that "disagreeing is fine" not "you should always 100% disagree in all cases". Stop putting words in my mouth.
Lundar
12-14-2001, 01:49 AM
Althus wrote:
<I>Death does not exist in Puddleby IC world-wise either. For the time being. Ask Minx about it some time.</I>
Yei, speak to Minx about death and dying sometime. I am sure he will tell yi that a person can "die", even on the Lok'Groton Islands. One need look only at the humanoid corpses that litter our isle to see that Death's hand has touched some former exiles, at least. And what of the Darshak and undine? Surely they have harnessed Death's powers to a certain degree.
Of course, to say that death is possible, is only to say that death is possible here in the sense that it was possible on the mainland. To say that <I>permanent</I> death is possible is another thing entirely. Even on the mainland, there are tales told of famous heroes who perished in battle, only to be brought back to life by strange magics. That's not to say that permanent death <I>isn't</I> possible either, there are tales told of that too... but I digress.
-Lundar
Liolel
12-14-2001, 03:16 AM
ooc
I'm closest to rule C. Everynow and then when I'm fallen I have a little fun with action boxs to pass the time but mostly I stick to rule C. And I think that Sir. West is dead unless some new plot brings him back. Death I think doesn't exsist unless in a plot preapproved by the clicker of the character that was going to die. That sounds like the fairest way as I would be upset i\if that happened to liolel with out me wanting it.
ooc end
Now with Liolel death is a real thing. Despit the fact that no one he knows has died in the islands it doesn't keep it from being real. Even magic has to fail sometimes. Also look at the darshank they can die. Unless we keep on fighting the same ones which depart. But that is not very likely.
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