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  #1  
Old 02-06-2003, 02:41 PM
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Konoko Konoko is offline
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"turning" undine...

There was some discussion on the "RP- Character vs Clicker" thread that made me me starting wondering about "turning" undine.

Quote:
Brune pondered:
For example, "I wonder what would happen to an undine if I touched it with my Mercurial Staff?"


Quote:
Valtrim posted:
Your character can pretend that something happens when he touches an undine with his mercurial staff. . . . If you decide that a mercurial staff harms undine in some way...


I know this isn't in the game now, but do you think something like "turning" undine (i.e. hurting them or causing them to avoid the turner) would even be possible?

Perhaps an exile could get an item X and with Y amount of training, the exile could try and "turn" undine. Even if undine don't avoid the exile (would require an AI change I suppose) but take some damage, it would be one way of working.

Based on the amount of training and the strength of the various undine, turning the weaker undine would be possible. Then with more training, the more powerful undine could eventually be affected.

Now if the "turning" failed against an undine, the exile would then take some damage.


I think this could be an interesting ability.

Now who would be able to use this? If I can remember some of my knowledge of fantasy type stuff, clerics and say paladins are able to do this "turning" to varying degrees of success.

Would this be a fighter ability? If it damaged undine it would have to be, right? What if it just caused the undine to avoid the turner within some radius? Then it would not be limited to fighters, right?


comments?

Konoko
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  #2  
Old 02-06-2003, 04:09 PM
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Re: "turning" undine...

Quote:
Originally posted by Konoko
I know this isn't in the game now, but do you think something like "turning" undine (i.e. hurting them or causing them to avoid the turner) would even be possible?


Waaaaaay back, I can't remember when, and am too lazy to Google the specific thread, there was a discussion in the newsgroup about allowing Healers to 'heal' undead. It may have been about the same time as the Arrgh and his tainted moonstone storyline.

As far as I recall, there was a generally positive, if reserved, response from HGM and maybe even Joe.

Quote:

Would this be a fighter ability? If it damaged undine it would have to be, right? What if it just caused the undine to avoid the turner within some radius? Then it would not be limited to fighters, right?
Konoko


I think the thread had 'healing' undine as a Healer skill. My initial reaction was that this would fit nicely into the Sun-Moon-Earth class/subclass model as a Moon-Moon or Moon-Sun skill.

The fact that you would be using a Moon-based tool (Moonstone, Cad, Merc. staff) to 'heal' undine, and not attack them directly makes it seem less of an Earth/Fighter skill.

Lummi
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Old 02-06-2003, 11:37 PM
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Bob the Archer Bob the Archer is offline
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Lyfe and RP

One of the strongest RP tools that we have availabe right now is Lyfe. It is visable to other exiles, has 2 causes and a cure.

Imagine 2 players cook up a storyline- X goes to KI and gets Lyfe. Then, one night, attacks Y in TC. Y drinks a causees lyfe potion, but it appears that X gave Y lyfe. We have the panic amoung exiles rumoring that Lyfe is now spreadable, a good court case, the possible banning of Lyfe exiles from TC during the night, lots of hoopla.
All it depends on is 2 exiles conspiring, and then willing to take the expensive step of getting infected. Everything completely openended, unscripted.

BTW- no- I dont volunteer to do something that stupid.
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  #4  
Old 02-07-2003, 12:41 AM
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The turning undine thing would be a great skill to have for a healer (the fighters can generally manage on their own) possably as a new skill in the new healer tests (that are due in on the 12 of never)
Although I do see the possibility of it
a)putting the healers at risk as they try to kill the undine and
b) taking healing away from the fighters and mystics of a group

Bob
that sounds like a great storyline, completely impossible but very imaginative.
Unfortunately even lyfed exiles cant attack in TC (maybe you could move it to the badlands, have it seem like an accident in a game of CTF).
And although ive never seen it happen (i doubt if anybody has) using the luminescent culture to lyfe yourself would bring up a blue box like the salve does spoiling the illusion.
All this would achieve would be a banning on lyfes in the badlands and even then there is nothing the exiles could do to keep them out.
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Old 02-09-2003, 11:26 PM
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That seems like a great idea for healers. Maybe the GMs could introduce it by say, a cleric wandering into town and giving it to us (or even better, reward us with it by doing a quest for him/her). Do you think that healers should "heal" undine one at a time? Or do you think they could target multiple undine at once?
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  #6  
Old 02-10-2003, 04:12 AM
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Oh only one at a time, if we had the ability to target multiple undine we might be able to adapt it to heal multiple exiles and that just wouldnt do.
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Old 02-10-2003, 06:02 AM
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Bob the Archer Bob the Archer is offline
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This needn't be an example of healer-acting-as-a-fighter, either.

What happens to a healed undine? Do they die, or metamoph into an alltogether new time of nasty?

Imagine the possibilities of high level healers changing undine into another beastie which gives some type of unique reward to the fighters who kill it. Cooperation! thats right in the spirit of things.

Reward- perhaps the bones could be parts for the long awaited organ for the bards to play. Or a substance for a new potion. Or maybe just some nice skins.
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Old 02-11-2003, 10:30 AM
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Delirium Delirium is offline
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I think that both healing multiple exiles (perhaps with a fastus penalty) and "turning" undie would be great 5th and 6th circle healers skills.
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  #9  
Old 02-11-2003, 10:52 AM
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Mjollnir Mjollnir is offline
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Yes those would be very good healer skills unfortunately those will not appear until the mirrors open (damn them finishing the outpost and promoting Rincewind), We all get a free Rune STick and HGH admits that he's wrong.
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  #10  
Old 02-11-2003, 10:54 AM
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Quote:
Originally posted by Delirium
I think that both healing multiple exiles (perhaps with a fastus penalty) and "turning" undie would be great 5th and 6th circle healers skills.


"Turning undie"? - There's a joke in there somewhere, about using the laundry in Hustus' house.

Seriously though, I could see both healing multiple exiles and turning undine as healer subclass skills, rather than extended circle skills.
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